I visit the Mechanist’s Lair to see if the robots actually use the scavenging stations I installed, stop at Boston Airport to assign jobs to a couple of settlers, then fast travel across the Commonwealth to visit my new settlement at Egret Tours Marina.
A couple mods let me build a habitable settlement at Boston Airport, as well as stick in another lounge singer.
The new and improved recycling facility now uses logic gates to separately run the recycling and the vacuum hopper, and a third logic gate to power the settlement’s defenses when the recycling plant isn’t running.
Using a nand logic gate to divert power from an idle manufacturing plant to augment a settlement’s defenses.
Informed by “The Art of the Commonplace” and enabled by the Contraptions Workshop DLC and the Manufacturing Extended mod, Mr. Somerville develops a Giddyup Buttercup Ranch for his children.
I try to reduce w0rkplace injuries while redeveloping my original settlement.
A look at a Nuka-Girl-themed watering hole at Red Rocket Truck Stop.